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If you want to get the elusive A+ grade and all of Stamper’s praise, it’s also necessary to finish each stage within a time limit.
#BATTLEBLOCK THEATER PC PC#
One of the PC version’s tweaks is the ability to carry a pair of these weapons and switch between them. These are handy for dispensing with roaming enemies that lurk in certain portions of some stages, but some also have additional uses like the gun which fires a sticky pellet that can provide you with an additional, temporary platform.
#BATTLEBLOCK THEATER PC PLUS#
Plus a roll of yarn, which can be traded with corrupt feline guards in exchange for special weapons. But then you’ll get it right and do one of those awkward videogame victory dances that could be mistaken for a mild seizure.Ī mere triplicate of gems are required to unlock the exit in each level, but there tends to be a minimum of six in the stage. All without even breaking sweat.Īctually that’s a lie, you’ll be ballsing up at least two parts of that sequence time and again (probably the bar-grabbing which sometimes seems a bit “off”) as you watch your hapless avatar get mashed to bits, drowned and electrocuted. By the time you reach the final numbers, you’ll be double-jumping to a set of monkey bars placed perilously between some saw blades and choosing the precise moment to drop to a strobing set of platforms. Just when you think you’ve mastered a given technique, it whips the tablecloth out from under you.
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BattleBlock Theater does a great job tumbling out a steady pile of concepts, testing and re-testing the player’s skill set in multiple cunning ways. They start out pretty simple, but eventually mangle your character in so many horrific ways you’ll have seen more insides than an eager pathologist. Actually screw all of those numbers, because BattleBlock Theater also has a fairly straightforward level editor and a method of showcasing user-made stuff as part of a weekly, rotating ‘Furbottom’s Feature.’ This is to incorporate the need to help your buddy by tossing them over/into danger, co-operatively activating switches and the like. Technically you could double that number, because if you play through the levels in local or online co-op they’re ever so slightly different. That’s a total of … hold on here a second … 112 levels. Mechanically, that means eight sections of theater, each with nine ‘regular’ levels, a two-part ‘finale’ and three knuckle-knawingly aggravating ‘encore’ stages. Worse, you’re expected for perform increasingly dangerous feats of platforming excellence in order to gather gems and delight the crowds. You’d still be playing, but in a rather sad way.Ī grumpy purple git attempts to push an overly affectionate cat off a cloud.Īfter being shipwrecked on a mysterious yet theatrical island with your dependable friend Hatty Hattington and some other chums, Hatty gets whiske(re)d away by weirdo cats and everybody else gets imprisoned. You can turn the narration off if you really want, but that would be rather like turning off the grappling hook in Just Cause 2. Amused? Yes? No? If yes, you will “get” what BattleBlock Theater is going for. It’s all about delivery and context, so for a better idea of what I’m getting at with this narration business, watch the Steam Version announcement trailer. You know what? Those lines don’t really sparkle as they should in boring black and white. The gems you need to collect in order to unlock each level’s exit are “green and shiny … just like baby poops!” And whenever you approach a difficult segment, chances are Stamper will be there to offer some variation on the theme of “don’t mess up … don’tmessup, don’tmessup!”
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“Maybe if you let them sniff the back of your hand first, they might stop being so mean” he offers, as your little guy gets nuzzled into deadly water by the tubby feline form of the (newly-fattened for PC) guards. He doesn’t just provide the gung-ho vocal warblings for the stick-puppet themed cutscenes, but also chips in with a gob-load of situational quips during regular play. Over more cats.Ĭentral to this whole performance is Stamper’s narration. Just as Castle Crashers took the side-scrolling hack-em-up concept and turned it into a medieval journey of faeces-propelled deer and strange, cliffside-dwelling tribal bears, BattleBlock Theater spins a 2D platformer into an absurdist saga of the performing arts, cats and death-defying leaps. The Behemoth are one of the all too rare development teams who bring a recognisable tone and visual style to everything they put out. A cheerful cat breaks the fourth wall as it coaxes a nearby boat.